Sunday, December 31, 2006

In 3D, lighting is everything

Consider this stunning figure. Cartoony, but a striking female character, yes?

Then consider this one:

Isn't it just evocative of the handiwork who is unable to make pleasant images of humans, just sardonic charicatures of them?

The main difference is the lighting. In the nice-looking version, the lights are:
 light_source{<000,150,500> rgb 1.5  rotate 60*y shadowless} 
light_source{<000,100,500>, rgb 0.3 rotate -60*y shadowless}
light_source{<000,100,500>, rgb 3 rotate -120*y shadowless}


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