Monday, January 26, 2009
Procedurally generated landscape
This was made with povray. I started with the noise isosurface, then turned it into steps, then came up with a unique texture for each step. Then I animated the sysytem by putting the frame number into the equation for the y component of the isosurface. Another one with higher resolution and slower movement now rendering.
Labels:
povray
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment