Sunday, June 01, 2008

Hair problems in Blender 2.46

Here's some tinkering with hair in Blender 2.46.

The first image is a funny mistake I made. Somehow I ended up selecting the wrong vertex group, so hair came out of every place EXCEPT the top of the head. I LOL'ed at that.
[edit]
The second one represents a problem you might run into with blender's hair system. Putting hair on a character may make those meshes invisible to the render. In order to see it in the render, you need to click on the Emitter button under the Render section of your particle physics dialog.




1 comment:

Anonymous said...

Nice job on the hair. However I do have a puzzeling question. When I do the hair on my model I only get half of the head, even though I set it up to be used for both sides of the head. Can you tell me what I might be doing wrong. Thanks. Will