Sunday, June 01, 2008

Blender hair: render time vs. number of hairs

Here's an experiment I did to compare the render time and image quality as a function of the number of hairs in a hair simulation. I found a sweet spot around 3k to 10k hairs before render time appreciably increased.

1 comment:

John Stavrakakis said...

Hi, does this result get affected with the occlusion and view perspective of the camera?