Sunday, June 01, 2008
Here's an experiment I did to compare the render time and image quality as a function of the number of hairs in a hair simulation. I found a sweet spot around 3k to 10k hairs before render time appreciably increased.
A discussion of Christianity from a confessional Lutheran and humanitarian activist perspective, peppered with updates from my ray tracing computer graphics, usually using POV-Ray (povray) 3.5 or blender. Lately however I've been blogging about my frustrations and triumphs in setting up linux on my hobby PC's.