Tuesday, March 11, 2008
I took the Mancandy model which is freely available for blender. I opened the file. Selected the body. Went to edit mode. Hit Alt-S to scale along normals. Then Added a Shape to save this new mesh as a shape.
Voila! I'm not sure what the practical purposes of such would ever be, but I thought it was pretty cool that I could do this! Thanks to PapaSmurf on the blenderartist forums for pointers.