The program povray has a patch called MegaPov. It adds some pretty cool features to povray's basic abilities. One of them is the mechsim patch.
I dusted off an old project where I made some giant, rubbery blocks fall on the head of our hero, an object constructed out of povray blobs. It makes for a faily entertaining if not realistic show:
Mind you that the path expects objects to be made in a certain way, an iso, and a blob is not one of them. The fact that it works at all with blobs is pretty cool. But the limitation proves fatal for realism if you try to press it too far.
Here's an attempt to have M.I.M.E. Man punch the blocks out of his way. His arms get caught on the vertices of the falling blocks. Oh well. It was fun while it lasted. But perhaps viewers can try out the patch and do some pretty interesting things with more simple geometries. Or if you know a way to code the SDL for the patch to work better, please drop me a note or comment in the blog. thanks.
Friday, April 24, 2009
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