Monday, December 08, 2008
Procedural generation of objects in blender with python
Hey, look, I made a moon rock. Quite boring, but I hadn't posted anything in a while art-wise, and I wanted to show my progress with creation of procedural objects in blender using python scripts. I may share more details of the code later, but I owe it all to a tutorial by some French guy. And I also got some helpful pointers on debugging the code at blenderartists forum. But the main contribution I've made to the code base here is to make it seamless-- I figured out how to make the (j-1)th vertex coincide exactly with the 0th one.
More later.
Labels:
blender
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