Friday, September 12, 2008
Procedurally generated landscape
Here's a landscape I made with povray. I first defined some pigments based on the cells and bozo patterns. Then I defined a new pigment which is the average of those two. Then I made a heightfield based on this function.
I always think it's neat to make living spaces for humans by procedural means in 3D. I've got a friend who's a professor of architecture, who so far hasn't responded to my suggestion to write a paper on this.
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povray
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