Sunday, June 01, 2008
Blender hair: render time vs. number of hairs
Here's an experiment I did to compare the render time and image quality as a function of the number of hairs in a hair simulation. I found a sweet spot around 3k to 10k hairs before render time appreciably increased.
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blender
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1 comment:
Hi, does this result get affected with the occlusion and view perspective of the camera?
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