Monday, March 24, 2008
A hand in blender!
Ouch! No, not that kind of blender. The blender 3d application.
This one is based on following Peter Ratner's "Modeling a Human: Part 5: Modeling Male and Female Hands" from issue 18 of HDRI 3D Magazine. This link does not take you to an online version of the tute, I had to buy a paper copy of the magazine to get it.
Labels:
blender
Friday, March 21, 2008
Rev. Jeremiah Wright's controversial 9/11 sermon
I haven't heard the whole thing yet, but there's so much buzz about this sermon that I thought I could do a service by helping spread the word about it.
powered by ODEO
powered by ODEO
Labels:
christianity
An open-source movie
Here's the trailer to a movie that is being made in free, open source software and will be available for distribution under a Creative Commons Attribution license.
Big Buck Bunny - Official Trailer from Andy Goralczyk on Vimeo.
Big Buck Bunny - Official Trailer from Andy Goralczyk on Vimeo.
Labels:
blender
Mancandy blender figures finally come together.
Here's a tip on how to add characters to blender. I bought the "Mancandy FAQ" DVD tutorial. In that DVD, it is suggested that the best way to add a Mancandy figure to a scene is a method that I don't even think works! They tell you to go "File", "Append or Link", then "Link" the character from the "Group" in the mancandy file, then, "Add" a "Group" of mancandy. This does not yield a posable figure, as far as I can see.
A way that DOES work is to simply "File" "Append or Link" and then "Append" the file. You will have a working mancandy figure, if you simply realize that the mesh and the armatures are on layers 2 and 12.
If that sounds too confusing, simply look at the two embedded youtube videos. The first one works and the second method does not.
Appending a mancandy works!
Adding a linked group doesn't work.
Labels:
blender
Thursday, March 20, 2008
Disturbingly graphic video of beef slaughterhouse.
There's been some buzz about this video from a slaughterhouse. Apparently some schools canceled beef contracts with this supplier over it.
This issue for me raises an issue of the moral sufficiency of the marketplace. The slaughterhouse engaged in wanton cruelty, that's for sure. And everyone was buying their meat. But does that mean the marketplace encouraged this activity-- that the market provided incentives for those houses who would take any kind of animal, no matter how sick? OR does the marketplace also include the schoolkids who see this video and demand that they stop buying the beef? That's the rub. When libertarian activists say they want the marketplace to solve the problems, I think they mean that everyone should just leave big business alone, and turn off their moral judgment in choosing products. But that's not how the marketplace REALLY works.
This issue for me raises an issue of the moral sufficiency of the marketplace. The slaughterhouse engaged in wanton cruelty, that's for sure. And everyone was buying their meat. But does that mean the marketplace encouraged this activity-- that the market provided incentives for those houses who would take any kind of animal, no matter how sick? OR does the marketplace also include the schoolkids who see this video and demand that they stop buying the beef? That's the rub. When libertarian activists say they want the marketplace to solve the problems, I think they mean that everyone should just leave big business alone, and turn off their moral judgment in choosing products. But that's not how the marketplace REALLY works.
Labels:
politics
Wednesday, March 12, 2008
Not originally intended to be so creepy
I was playing around with ways of modeling a head from a subdivided cube, and then extruding faces to make eyeholes or mouths. I think combined a "mist" with a toon edge detection method. No, I really don't know what I'm doing here yet!
Labels:
blender
Tuesday, March 11, 2008
Fattened mancandy waves to ya!
I took the Mancandy model which is freely available for blender. I opened the file. Selected the body. Went to edit mode. Hit Alt-S to scale along normals. Then Added a Shape to save this new mesh as a shape.
Voila! I'm not sure what the practical purposes of such would ever be, but I thought it was pretty cool that I could do this! Thanks to PapaSmurf on the blenderartist forums for pointers.
Labels:
blender
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