- 19 kb of files (HDD storage space) to make everything you see here.
- Each leg is "one" mesh.
- I can define a spline in povray. The leg is then extruded along the path. Simply animate the path (change a few variables in it), then the whole structure is animated.
- uv-mapped coordinates in the mesh-- I can apply a texture and have it "stick" and "bend" with the movement of the underlying structure.
This last point is why I think this is such an advancement over my earlier creations. I was using blobs.
gmesh 49 animation
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