Friday, August 24, 2007
modelling with blender
I tried my own method for making the hand. I extruded a cube and then knocked down some of the quads to triangles in order to try out a method for getting a bendable "knee."
Now I get this. I've tried an Alt-N to recalculate normals outside the mesh. It still looks the same.
Any tips?
Labels:
blender
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