![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi29BKUOg8WdKtsyTq0nE4KM8TKU0vbsedpOeZQmpmLwFCN1oak71Pym7nA4dnURXE1wkslUpBKOeHzcgxwLVm-YpM03F4WaIDlF5ToWMp38txFZNQUi4N-2VbnI629z_CI9xbT/s400/blue117a27.jpg)
I tried my own method for making the hand. I extruded a cube and then knocked down some of the quads to triangles in order to try out a method for getting a bendable "knee."
Now I get this. I've tried an Alt-N to recalculate normals outside the mesh. It still looks the same.
Any tips?
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