Tuesday, August 23, 2011
The development progress of the program makehuman is progressing nicely. They've got it to the point that it can export a fully rigged character to blender. Here is my first evening's attempt at such.
It's pretty cool, but right now it's a bit too much Uncanny Valley for me. I'll have to see if there are actually ways to reduce the realism and make more toonily-shaded characters with it.