Thursday, October 25, 2007

So how many meshes did it take to make Mr. Incredible ?

Here is the latest state of development in my efforts to make mesh-based animatable characters in povray. Features:
  • 19 kb of files (HDD storage space) to make everything you see here.
  • Each leg is "one" mesh.
  • I can define a spline in povray. The leg is then extruded along the path. Simply animate the path (change a few variables in it), then the whole structure is animated.
  • uv-mapped coordinates in the mesh-- I can apply a texture and have it "stick" and "bend" with the movement of the underlying structure.

This last point is why I think this is such an advancement over my earlier creations. I was using blobs.

gmesh 49 animation

No comments: