Tuesday, March 29, 2011

Climate Gate, explained.



It contains at least one mistake. The professor should be saying, “I’ve just completed Mike’s Nature trick of adding in the real temps to each series for the last 20 years (ie from 1981 onwards) and from 1961 for Keith’s to hide the decline.” I made a mistake with a dangling "f" when I had to break the comment into two frames.

and the whole set should end with, "Even if the science of future climate change were debatable, I don't think that I'd trust anyone who denies that the globe itself isn't warming." The video tends to knock off the last phrase.

Saturday, March 26, 2011

Social Media Best Practices

What if people used social media in the same way that they talked in real life? What if people talked in real life the way they do in social media?


I say what's stupid in one setting is stupid in the other.

Wednesday, March 23, 2011

Space Walk


Here's an image I made in povray. In the background is NASA's recent image of Mercury from the MESSENGER mission. The image is no where near complete. But it's at that stage where I'm just throwing elements together. Sometimes these early versions have so much genius to them by accident, that you can never improve upon, only destroy, with intentional tinkering.

Saturday, March 12, 2011

Which kind of universalism?

Here's a quick post on my take on the recent controversies related to universal salvation. (Rob Bell).

Some may point to passages that seem to imply that Christ saves everyone, not merely that his death could save everyone, but that it in fact does save everyone regardless of their religious view or faith in Him. I do not share this view because I believe it to be disproven resoundingly by a host of other bible passages.

But even if you were take the view that Christ saved all, there are two very different ways to apply this conviction. Different in terms of how you would evangelize, how you'd talk to folks in other religions.
  1. One is to walk into the mosque or synagogue (or the parking lot of such if you are shy) and proclaim, "You are all saved because of the death and resurrection of Jesus Christ, the only Son of God!".
  2. Another is to proclaim, "You are saved by God. You honor this God by worshiping and teaching exactly as you have been doing! Have a pleasant day!" Then you see a the person who doesn't attend any religious observances at all and you hand him the county interfaith directory and say, "Please pick one and become devout at it in order to be saved."


The people I've met and read about who seem to exhibit leanings towards universal salvation seem to have this this Type 2 (above) Evangelism. It's as if they decided first and foremost to be good citizens in the Interfaith Council and then bent a religion around that view. Of course, one should be a good citizen in the (secular) community, but this is not always the exact same this as advancing the interests of the Interfaith Council. It's pushing religion.

I find it to be most deceptive, illogical, and unbiblical. Now, if someone were teaching every week that Jesus was either a myth or not divine or not raised, isn't that more of a problem to the God of the bible than the person who rarely thinks about Him at all? If anything, I would guess that if you actually believed in Christ and met someone who didn't believe in any god, it would be better to leave that nontheistic person alone rather than insist they pick another religion.


IMAGE CAPTION: Pick one, no less than one, or else!

Friday, March 11, 2011

Multi-speed, curved, walk cycles on the moon



This animation was inspired both by the scenes in 2001 where astronauts exercise by jogging on the inside of a curved spaceship and a Mario Brothers game where Mario runs around little planets. I also wanted to show of the versatility of my walk system in povray. I've got characters walking according to curves in 3D space and multiple speeds.

Tuesday, March 08, 2011

Walk around the world

More tweaking of povray walk cycle code. Testing out that I can make the walk path lie on a nonplanar surface.