Sunday, December 26, 2004


An occasion for backing up my HDD! I've now got about 12 distinct characters, most of them named, with personalities thunked up as well. I'm trying to decide how many will be villians and exactly how the concept of villiany should be played out in any future production. Yeah, I know the lighting is off and some of them have vampiric stares off into space, but I was just thrilled to get thim into the same image. I found that with povray, group lights can give amazingly fast renders. The five characters in the front have group lights.


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Saturday, December 18, 2004


This is where I'm currently headed with an entry to the POV COMP competition. (Hope I don't invalidate my entry by sharing here.) Almost by accident, I inserted the current code for my character into an old file with radiosity in it. I love how it turned out. It has a very strong sense of depth, yet is lacking in surface normals in a way that evokes cel animation. Yes, the left foot is bent (a bug in my code) and the left hip is so improperly modelled it's almost falling off (first time it's ever been in that position)!
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Thursday, December 16, 2004

Some day, I might blog about DDT, ...

... and in the meantime, here's my del.icio.us list of articles you can start reading now:

http://del.icio.us/pterandon/ddt/1